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Show_cursorstat : shows the cursor position and region id Process_cq : Completes all (possible) construction pending in queueĬharacter_reset : resets the character back to it's start of turn settings Remove_trait : removes a specified trait from the character (default = all)ĭisable_vnvs = true/false: toggles whether to disable game applying traits and attributes Give_trait : gives the character a trait at level (default = level 1) Remove_ancillary : removes ancillary from the character an ancillary (default = all) Give_ancillary : gives the character an ancillary Save_battle_replay : saves battle replay in file replays/.rpy Toggle_restrictcam : toggles camera restrictions on or off Toggle_fow : toggles the fog of war on or offīanana_republic : all player generals gain an interesting ability Move_character, : moves named character to position on campaign mapĪuto_win : the attacker or defender wins the next autoresolved battleĬreate_unit : creates one or more units of the specified type Most of this text is laboriously copied and pasted from the kingdoms.exe:Īdd_money : adds an amount of money to a faction's coffers, can be negative, default is player factionĪdd_population : adds an amount of population to a settlement, can be negative Here's some nice clues about console commands.
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